Well too much has been going on so I need to record them lest they slip from my memory taking valuable lessons with them. I engaged in my first Eve University function in the form of a Noob fleet. So with anxious anticipation I made my way over to the player owned structure (POS) that belongs to the Uni and waited for the fleet form up. I quickly set up my overview to Uni standards (something I should of done earlier) so as to ensure the entire fleet is seeing the same information, and waited for my orders. I must admit the whole time I was kind of lost and pestered many of my corp-mates with simpleton questions.
Alas with some guidance I found my way into a squad with the role of a tackler. A tackler is kind of the low man of the fleet, our job is primarily to rush opposing targets and pin them down so that the bigger ships that can deal more damage can hit them easily and finish them off. We do this by either slowing them down (webbing) or keeping them from warping away (pointing) or activating a micro warp drive (mwd) that allows them to fly really fast and slip out of range. I didn't have the skills in order to use a web so I was relying on my warp scrambler and would only be able to point. Ideally you would have both to prevent the enemy from leaving the engagement via his warp or from running away and out of distance of your weapons or target locks by webbing or pointing so he can't use his mwd.
I was pretty much lost at the beginning of the patrol as you have to have a couple of chat windows open, be listening on mumble (voice channel), my objective panel (which shows a bunch of information like enemies, or structures, velocity of enemy etc) with Uni specifications had swelled to a monstrosity and then I had a separate fleet window open. This was quite a change for me who had until then flown in a minimalist fashion with mostly the beauties of space, stars, planets and nebulas in my view, this was all now ruined with boxes and text. Then the mechanics of moving with a fleet took some getting used to and if you don't keep up you put yourself in danger. So most of my attention was drawn just learning how to stay with the fleet and not get lost. This was further complicated by the sheer coolness of flying with so many ships and the temptation to just look at them and bear witness to our rag tag armada.
I didn't count the number of ships we had but I would guess around thirty. The FC would tell us where to go and when to warp or jump. I understood some of the basic tactics and an hour or so into our patrol I was a bit less stressed. It was a slow patrol, which was fine for my first and we only had one encounter. I quickly approached the two targets eager to fill them with my auto-cannon shells but when there are just 2 ships agains the blob of our fleet they don't last long. I couldn't really understand what was going on at the time and still don't really get the strategic aspect of the patrol but the two unfortunate capsuleers who we destroyed seemed to be pirates gate camping (setting up an ambush at a jump gate, an area where when traveling through space allows you to cover large distances very quickly and thus areas of high traffic). Our fleet had cloaked scouts who found them and then some early tacklers who jumped in and kept them in place in order for the rest of the fleet to jump in quickly and finish the job. Unfortunately we didn't get there quite fast enough for one of fleets early tacklers was destroyed, but the greater good was accomplished and the pirates destroyed. Much to my disappointment I didn't even get a shot off before it was all over.
The rest of the 3 and a half hour patrol was basically looking for ships to engage and then returning home. I still have a lot to learn and don't feel completely comfortable but it is good to get my first fleet experience.
Next comes my inglorious evening. Last night I hop in my trusty Probe, a probing ship with minimal guns and defenses and undock in my home station in Aldrat to do what is becoming my usual isk making venture and that is scanning down this system and a few others nearby for cosmic anomalies which typically have some NPC pirates to mop up and then I collect the loot they drop and salvage their twisted and ruined ship remains. So I pop out of the space station and notice on my overview a red box. To me this means be careful as per my overview settings, which I don't completely understand, this is some kind of pirate or something with a poor security status (he has done some naughty things in the eyes of Concord). What I didn't see was a red blinking box which means a war target (WT) or kill on sight. Eve University is presently at war. I don't really know why or with whom but when I joined I learned this and was eager to gain some combat experience. I foolishly at this point or maybe even before I noticed the red boxed foe began to orbit my station in preparation for my custom of launching a probe and scanning down the system. What this does is invalidate a temporary immunity one has for 30 seconds after leaving a space station. Despite the pirate being 33km away I began taking fire. OK I collect my self and begin the procedure to dock back at the station. I watch the agonizing seconds tick by and don't really understand what is taking so long, my shields go down, then my armor and lastly my structure and my ship goes pop. Well I have been here before no need to panic just get my capsule in the darn station which is right in front of me. I am hitting the dock command but am not docking fast enough, my poor little pod starts taking damage and I am pod killed. My clones corpse drifting in space along with millions of isk worth of sister probes which I shouldn't of been carrying in the first place.
So my killer was Ospie flying an Enyo. 9 real kills and no losses. So seems calculating and deadly. I imagine this capsuleer will grow into a fine killing machine with the efficiency attained sthus far. I stood no chance, good tactics, bold.
I wake up in my medical clone which I had moved to my new station and begin to regroup. My first clone loss. Well I have a few lessons to learn from this humiliation. I need to make sure my overview is working correctly. Had I seen a red box blinking I would of immediately initiated my dock sequence and perhaps not broken my invulnerability by starting to orbit the station (once you order you ship to change direction you lose the 30 second invulnerability). I need to check the local channel which shows all pilots in the system and I would of seen the WT (again had my overview been properly set up) and maybe thought twice or at least asked some corp-mates about the wisdom of undocking. Once my ship is taking damage and I kind of know I am going down or might go down I need to switch into pod saving mode. Hit my pod tab on my overview and start spamming (hitting a command repeatedly) to dock or whatever exit I plan to use sooner so as to increase my chances of survival.
Well that sucked, killed without returning a shot. No worries I will hop in my Rifter and go after the scurvy dog in her Incursus (another T1 frigate like mine, the same one which I lost to in the duel). I hop on the Corp chat channel and let them know about the WT. Seems it's not new news as she has been station camping off an on. I also learn it is suicide to engage her in my Rifter and that she is not in an Incursus but in an assault frigate, way out of my class, an Enyo I think. No worries this is the Uni's home system I will just rally up the troops and with their help pop the scurvy dog.
Apparently there are some tactical strategies that lend themselves to taking the offensive in a station camp. If the aggressor sits close to the station she can try and kill anything that comes out and if deadly enough, like Ospie powerful little assualt frig, pop something before they can return to the station. If something exits the station that is too much for station camper than she still has the option to quickly fly away to an established safe spot or simply dock in the station. This she did several times while I was trying to rally the troops. I found that the troops by and large were just as inexperienced and weak as I was. No one was willing to join my hunt as they felt there was no reasonable chance for success. I was deflated but I understood that the Uni is a teaching institution and I can't expect to always have a big brother around with a bad ass ship to get me out of trouble. So I sat in the station trying vainly to devise a strategy that others would feel confident enough in to join me. No one was biting and I can't blame them as I have no credibility when it comes to theory crafting or experience in putting a small fleet together.
Fortunately some time later a fellow Unista in a Zealot, a bad ass ship, engages the scurvy dog who pod killed me and while not returning the favor at least drove him off. That a tiny assault frigate could lock down the space station with the Unis corporate hanger inside for such a long time was a slap in the face to me. I need to get better at this combat thing.
So now I have no probing ship and have lost my way to make some isk. I begin to console myself with other corp-mates when one of them gives me a million isk, partly defraying my loss and grabs a Probe out of the corporation hanger, which I don't have access to yet, and gives it to me. Now this is why I joined a capsuleer corporation.
With WT in the system or close by I am a little too wary to start flying around. That is until I overhear the offer of a fleet forming to do some NPC missions or exploration. Now missions are boring but with some capsuleers working as a team it might be fun. I offer to join in but find they all want to do a missions and not exploration, I decide why not and offer to join them. They are all good pilots and I, well, suck. They will be doing level four mission I haven't even done a level 1 mission only the tutorials and the epic arc (which might be level 1). I express my reservation of joining them in my Rifter frigate and they in their learned ways let me know I can hop in a destroyer and join them assuming the lowly role of salvager. I perk up, I have trained salvaging and am comfortable at this point in my career with the idea of being lowly. The rub is I don't know how to fly a destroyer. While the fleet begins to form I quickly inject the skill book and train away. It will only take 16 minutes. I look at my destroyer a Trahser and it all feels so foreign to me. So different from my Rifter. I purchase four slavagers (wow I had only previously used one at any one time to grab the goodies from wrecked ships) and load up a Rookie ship for the journey to the station which holds my destroyer in my hanger. I haven't yet consolidated all my ships to Aldrat. I toss in a few modules I have laying around and off I go.
Now more wary about checking local for WT's I nervously make the 5 jump journey to my waiting destroyer. On the voice comm I begin to hear the other members of my fleet in far superior ships begin to clear out the NPC's in the mission. My destroyer 1 skill finished training on the way to the to station and I hop into this foreign destroyer. I load up the auto-cannons I brought just in case, although I am assured by my veteran corp-mates that I wont need them as I am just clearing the battlefield of already killed NPC's. I buy a shield extender to give me some more armor but don't have time to pick it up as my fleet has cleared the first NPC room and moved on to the next and I need to get going and grab the loot and salvage the wrecks. A bit nervous so soon after my first pod kill to be in a ship which at this point affords less protection than my Rifter I head off. In my rush I forget to install the afterburner from my Rookie ship, darn. I have guns, ammo, my salvagers and a couple of modules to help my maneuverability in case I need to get out in a hurry and to increase the damage of my weapons. The lack of shields or armor makes me feel very vulnerable, buy hey I am with a fleet with veteran corp-mates, and they all say not to worry.
As complete my final jump and arrive in system I notice a lot of red NPC's on my overview. Now worries says my corp-mates those are just NPC well away from the first room cleared and I will be headed in the opposite direction. I had heard on the comms that there was a WT that had been around so I was a bit nervous but my overview was clear. I began to 80 km journey toward the loot and without the afterburners this would take a minute or two. Then a red box on my overview and I recognize the name from the previous conversation in the comm about the WT. After my recent death experience I don't need any further inducements and I quickly begin to the process to warp and dock to at a station while alerting my fleet of the presence of the war target. "What's going on." My ships not warping and I get a box of text saying something about my warp not working. I start to take damage, I recognize this is not good. I must be scrammed I thought. I didn't even get a chance to see the distance from my assailant or what he was flying, my ship explodes seconds later. I think he was merciful or perhaps I was a little quicker with my pod saving routine and I manage to escape without losing my second pod and clone in an hour but I lose my destroyer which I had only flown for a few minutes. Once again I lose a ship without even returning fire.
I give my fleet mates some more intel on the location of the WT that popped my ship and they immediately all flee for safety. Apparently another fleet member had lost his ship to the same WT minutes before. I hope my memory is wrong here but I don't think he reported his loss to the fleet until after I did. Not too cool, and some warning may have saved my ship. I can't be sure as my memory is not clear but I have this nagging feeling.
OK lesson learning time. OK the biggies, why in the world did I let my corp-mates talk me into leaving in a destroyer that I was unfamiliar with, in war time, without a proper fit and paper thin defenses? Why didn't I just trust my instincts here? I must improve my seamanship.
My killer this time was RS Spyder. He was flying a Cynnabal, one of the ships I was drooling over and that ended my love affair with a Mimatar ship the Vagabond. I really don't know enough to comment but the Cynnabal is very fast and frankly way out of my league. I was doomed. This guy is a pro with 49 kills to 2 losses. Very efficient RS Spyder. He also likes to kill pods so imagine I was able to slip away and it was not an act of mercy. He terrorized my fleet for the next hour or so and eventually calling for a Uni fleet to help us out went unanswered and the surviving members of our fleet limped home with the mission not completed. The lovely thing is, Aeron Solette, our squad commander was gracious enough to reimburse me for my loss (and then some) in isk. The Uni does seem to have some kind souls. Aeron Solette was by his own admission not really a PVP capsuleer mostly running missions so my squad did not feel comfortable engaging RS Spyder. I had no ship and even if I did once again I was far outclassed.
So Eve as expected has proven deadly. I have been sloppy and it has cost me. I am taking steps to improve. I will grow and at least be a bit of a challenge, heck even fire one shot would be an improvement at this point. Oh how my Brutor ancestors must weep at my antics thus far.